/* Yttr config file. Based on a subset of CSS. My crusade to make cursed configs continues... */ #general { /* * If set to "on", allows players to break bedrock anywhere in any dimension, instead of only at * the bottom of the overworld. */ break-bedrock-anywhere: off; /* * If set to "on", enables inside-jokes and various chaos. Nothing destructive. */ shenanigans: on; /* * If set to "on", Overworld void holes created through other means than a Bedrock Breaker (e.g. * creative breaking) will still create Void Geysers. Turn this off if you have other mods that * need void holes for their own reasons. */ convert-void-holes: off; /* * If set to "on", Drops of Continuity can be "burned" by holding the use key, gifting a random * item from the yttr:gifts tag (both block and item) that isn't in the yttr:not_gifts tag. */ allow-continuity-burning: on; } #client { /* * If set to "on", force-disables OpenGL compatibility mode. "auto" acts as "on" on macOS, and * "off" everywhere else. * * Running Yttr under the OpenGL Core Profile is NOT SUPPORTED, and may lead to RENDER BUGS and * CRASHES. */ force-opengl-core: auto; /* * The color of the ingame configuration menu. */ config-color: teal; /* * If set to "on", forces the 1.19.3 color order in Yttr's creative tabs on 1.19.2. If set to * "off", force the 1.19.3 color order on 1.20.1. */ use-new-color-order: auto; /* * Can be set to "world" or "camera". "camera" is the old control scheme before this option was * added, which changes controls to be entirely relative to the camera; for example, holding * forward while looking down makes you move down. This works more like a typical 6DoF control * scheme, but differs from vanilla and can be disorienting, so the "world" option locks * controls to world-relative similar to vanilla. Jump/Sneak always adjust your Y coordinate, * and the behavior of normal move keys is only affected by your yaw and not your pitch. */ antigrav-controls: world; } #rifle { /* * If set to "off", the Void rifle mode will be disabled. It provides an easy way to destroy * massive amounts of blocks very cheaply (once sufficiently far into Yttr's progression) and * can be a griefing tool. * * Yttr adds a command, /yttr:void_undo, that allows operators to undo individual voids or all * voids performed by a player. Additionally, voids are logged to console. * * DISABLING THIS BREAKS YTTR'S PROGRESSION. Setting it to "soft" will only allow Void mode to * break blocks required for progression. */ allow-void: on; /* * If set to "off", the Explode rifle mode will be disabled. It provides a relatively cheap way * to create normal vanilla explosions. If set to "soft", the explosions will not break any * blocks, but will still damage entities and set off Bedrock Breakers. * * DISABLING THIS BREAKS YTTR'S PROGRESSION. You need to provide an alternate way to create * Void Geysers and obtain Bedrock Shards. If you are afraid of explosions, it's recommended to * use "soft" rather than "off". */ allow-explode: on; /* * If set to "off", the Fire rifle mode will be disabled. It provides a way to light fires, and * destroy blocks in #yttr:fire_mode_instabreak instantly. */ allow-fire: on; /* * If on, ding noises will play as the rifle charges informing you of important timing points. * The first ding is for a normal 500kJ shot, and there are then three dings leading up to the * 650kJ shot. */ timing-assist: on; } #enchantments { /* * If on, the Vorpal weapon enchantment can be obtained, which provides a level-dependent chance * to deal a very large of damage on strike. */ vorpal: off; /* * If on, the Disjunction weapon enchantment can be obtained, which acts as an analogue to * Smite for Ender creatures. */ disjunction: on; /* * If on, the Curse of Annihilation tool enchantment can be obtained, which completely destroys * any items that would have been dropped when breaking a block. */ annihilation: on; /* * If on, the Curse of Shattering tool enchantment can be obtained, which "shatters" dropped * items via 1x1 crafting recipes, reverse-stonecutting, and more. */ shattering: on; /* * If on, the Springing coil enchantment can be obtained, increasing your jump height. */ springing: on; /* * If on, the Stabilization coil enchantment can be obtained, removing the midair break speed * penalty. */ stabilization: off; /* * If on, Yttr's Curses can be obtained via regular enchanting. */ curses-in-table: off; } #worldgen { /* * Generate Gadolinite ore in the overworld, a source of Yttrium and Neodymium, plus a bonus * source of iron. * * DISABLING THIS BREAKS YTTR'S PROGRESSION. You need to provide an alternate way to get * Yttrium and Neodymium. */ gadolinite: on; /* * Generate Brookite ore in the overworld, an ore specifically for tools and decorative blocks. * * In the future, Yttr progression will require Brookite; for now, disabling this is safe. */ brookite: on; /* * Generate Squeeze Trees in the overworld, providing an easy source of sponges, Delicace, and * a convenient way to flood areas with water. * * Squeeze Trees are not required for Yttr progression. */ squeeze-trees: on; /* * Generate the Wasteland biome. * * The Wasteland is not required for Yttr progression. */ wasteland: on; /* * Replace the Nether's bottom bedrock with unremovable "Core Lava" and barriers. This exists * to help tie together Yttr's lore, but it provides an easy source of infinite lava, may break * other mods that expect bedrock under the nether, and it's hard to get out of if you fall in. */ core-lava: on; /* * Replace the Nether's top bedrock with Upstrate, a bedrock-like block that can be destroyed by * Void mode on the Rifle, giving way to the Scorched Summit dimension. * * DISABLING THIS BREAKS YTTR'S PROGRESSION. You need to provide an alternate way to reach the * Scorched dimension. * * If you're concerned about balance, accessing the Nether ceiling is already a solved problem * without any mods. Just removing the bedrock and providing this much more interesting * replacement makes more sense than you think. */ upstrate: on; /* * Perform Upstrate retrogeneration in Nether chunks that still have bedrock, or have the old * pre-9.x Scorched Summit. * * Won't destroy existing structures. */ upstrate-retrogen: on; /* * Generate "Roots of Continuity" on the underside of small End islands. * * DISABLING THIS BREAKS YTTR'S PROGRESSION. You need to provide an alternate way to access * Drops of Continuity. */ continuity: on; /* * Spawns deer in forests, cute passive mobs that eat flowers. */ deer: on; } #debug { /* * If on, technical air blocks will be made visible. Very slow. */ render-air-blocks: off; /* * If on, cleaved blocks will render raw geometry wireframes and surface normals. */ cleaved-raw: off; }