#Weapons, armor, tools, and all enchanted items including books are added by default. #But only if they are not of tier: leather (armor), wooden, stone, iron, and gold #You don't need to add all items or tags, just the ones that aren't included by default. #Enchanted books will only cost base price ["Loot Config"] #List of valuable item IDs/price. Use Minecraft namespace format (e.g. minecraft:golden_apple/5). #Can also use modded items (e.g. spartanweaponry:battle_hammer/20) VALUABLE_ITEM_IDS = ["minecraft:golden_apple/5", "minecraft:enchanted_golden_apple/15", "minecraft:golden_carrot/1", "minecraft:totem_of_undying/15", "minecraft:nether_star/70", "minecraft:ender_pearl/2", "minecraft:ender_eye/15"] #List of valuable item tags/price. Use Minecraft namespace format (e.g. forge:gems/4). #Can also use modded tags (e.g. alexmobs:chestplates/25) VALUABLE_TAG_IDS = ["kubejs:valuable/3"] ["Item Expiration Config"] #Minecraft ticks until item lost forever (0 to disable) (24000 = 1 in game day) (2 week default) #Range: 0 ~ 9223372036854775807 ITEM_DISPOSAL_TIME = 336000 ["Wandering Trader Config"] #Minecraft ticks until you can call another trader per village (24000 = 1 in game day)(4 day default) (called by village bell) #Range: 0 ~ 9223372036854775807 TRADER_SUMMONING_COOLDOWN_DURATION = 96000 #Probability % on any item to be added as trade on wandering trader every cooldown refresh (default: "15") #Range: 0 ~ 100 PROBABILITY_OF_LOST_ITEM_IN_TRADE = 30 #Base price of item trades in emeralds, influenced by item type and enchantments #(default: "4") (min: 1) (it should be what you consider a diamond is worth), netherite is double #Range: > 1 BASE_PRICE_OF_LOST_ITEM_IN_TRADE = 4