Add more items to wandering collector
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pack/config/wandering_collector.toml
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30
pack/config/wandering_collector.toml
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#Weapons, armor, tools, and all enchanted items including books are added by default.
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#But only if they are not of tier: leather (armor), wooden, stone, iron, and gold
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#You don't need to add all items or tags, just the ones that aren't included by default.
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#Enchanted books will only cost base price
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["Loot Config"]
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#List of valuable item IDs/price. Use Minecraft namespace format (e.g. minecraft:golden_apple/5).
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#Can also use modded items (e.g. spartanweaponry:battle_hammer/20)
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VALUABLE_ITEM_IDS = ["minecraft:golden_apple/5", "minecraft:enchanted_golden_apple/15", "minecraft:golden_carrot/1", "minecraft:totem_of_undying/15", "minecraft:nether_star/70", "minecraft:ender_pearl/2", "minecraft:ender_eye/15"]
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#List of valuable item tags/price. Use Minecraft namespace format (e.g. forge:gems/4).
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#Can also use modded tags (e.g. alexmobs:chestplates/25)
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VALUABLE_TAG_IDS = ["kubejs:valuable/3"]
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["Item Expiration Config"]
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#Minecraft ticks until item lost forever (0 to disable) (24000 = 1 in game day) (2 week default)
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#Range: 0 ~ 9223372036854775807
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ITEM_DISPOSAL_TIME = 336000
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["Wandering Trader Config"]
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#Minecraft ticks until you can call another trader per village (24000 = 1 in game day)(4 day default) (called by village bell)
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#Range: 0 ~ 9223372036854775807
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TRADER_SUMMONING_COOLDOWN_DURATION = 96000
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#Probability % on any item to be added as trade on wandering trader every cooldown refresh (default: "15")
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#Range: 0 ~ 100
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PROBABILITY_OF_LOST_ITEM_IN_TRADE = 30
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#Base price of item trades in emeralds, influenced by item type and enchantments
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#(default: "4") (min: 1) (it should be what you consider a diamond is worth), netherite is double
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#Range: > 1
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BASE_PRICE_OF_LOST_ITEM_IN_TRADE = 4
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