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[Commands]
#The required permission level for the '/cofh crafting' command.
#Range: 0 ~ 4
"Crafting Permission Level" = 2
#The required permission level for the '/cofh enderchest' command.
#Range: 0 ~ 4
"EnderChest Permission Level" = 2
#The required permission level for the '/cofh heal' command.
#Range: 0 ~ 4
"Heal Permission Level" = 2
#The required permission level for the '/cofh ignite' command.
#Range: 0 ~ 4
"Ignite Permission Level" = 2
#The required permission level for the '/cofh repair' command.
#Range: 0 ~ 4
"Repair Permission Level" = 2
[Enchantments]
#If TRUE, Feather Falling will prevent Farmland from being trampled. This option will work with alternative versions (overrides) of Feather Falling.
"Improved Feather Falling" = true
#If TRUE, Mending behavior is altered so that Experience Orbs always repair items if possible, and the most damaged item is prioritized. This option may not work with alternative versions (overrides) of Mending.
"Improved Mending" = true
[Enchantments.Holding]
#If TRUE, the Holding Enchantment is available for various Storage Items and Blocks.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4

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[Enchantments]
[Enchantments."Magic Protection"]
#If TRUE, the Magic Protection Enchantment is available for Armor and Horse Armor.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4
[Enchantments.Displacement]
#If TRUE, the Displacement Enchantment is available for Armor, Shields, and Horse Armor.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this value to set the chance per level of the Enchantment firing (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 20
#If TRUE, mobs wearing armor with this Enchantment can teleport players.
"Mobs Teleport Players" = false
[Enchantments."Flaming Rebuke"]
#If TRUE, the Flaming Rebuke Enchantment is available for Armor, Shields, and Horse Armor.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this value to set the chance per level of the Enchantment firing (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 20
#If TRUE, mobs wearing armor with this Enchantment can knockback players.
"Mobs Knockback Players" = false
[Enchantments."Chilling Rebuke"]
#If TRUE, the Chilling Rebuke Enchantment is available for Armor, Shields, and Horse Armor.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this value to set the chance per level of the Enchantment firing (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 20
#If TRUE, mobs wearing armor with this Enchantment can knockback players.
"Mobs Knockback Players" = false
[Enchantments."Air Affinity"]
#If TRUE, the Air Affinity Enchantment is available for Helmets.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
[Enchantments.Insight]
#If TRUE, the Insight Enchantment is available for Helmets.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this to change the max experience awarded per level of the Enchantment.
#Range: 1 ~ 1000
"Experience Amount" = 4
[Enchantments.Gourmand]
#If TRUE, the Gourmand Enchantment is available for Helmets.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
[Enchantments.Reach]
#If TRUE, the Reach Enchantment is available for Chestplates.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
[Enchantments.Vitality]
#If TRUE, the Vitality Enchantment is available for Chestplates and Horse Armor.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this value to set the health granted per level of the Enchantment. (There are 2 health per heart icon.)
#Range: 1 ~ 10
"Health / Level" = 4
[Enchantments."Ender Disruption"]
#If TRUE, the Ender Disruption Enchantment is available for various Weapons.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 5
[Enchantments.Vigilante]
#If TRUE, the Vigilante Enchantment is available for various Weapons.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 5
[Enchantments.Outlaw]
#If TRUE, the Outlaw Enchantment is available for various Weapons.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 5
#If TRUE, the Outlaw Enchantment causes Villagers (and Iron Golems) to drop Emeralds when killed.
"Emerald Drops" = true
[Enchantments.Cavalier]
#If TRUE, the Cavalier Enchantment is available for various Weapons.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
[Enchantments."Frost Aspect"]
#If TRUE, the Frost Aspect Enchantment is available for various Weapons.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
[Enchantments.Instigating]
#If TRUE, the Instigating Enchantment is available for various Weapons.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
[Enchantments.Leech]
#If TRUE, the Leech Enchantment is available for various Weapons.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4
[Enchantments."Magic Edge"]
#If TRUE, the Magic Edge Enchantment is available for various Weapons.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
[Enchantments.Vorpal]
#If TRUE, the Vorpal Enchantment is available for various Weapons.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#Adjust this value to set the base critical hit chance of the Enchantment (in percentage).
#Range: 0 ~ 100
"Base Critical Chance" = 5
#Adjust this value to set the additional critical hit chance per level of the Enchantment (in percentage).
#Range: 0 ~ 100
"Critical Chance / Level" = 5
#Adjust this value to set the critical hit damage multiplier.
#Range: 0 ~ 1000
"Critical Damage Multiplier" = 5
#Adjust this value to set the base head drop chance for the Enchantment (in percentage).
#Range: 0 ~ 100
"Base Head Drop Chance" = 10
#Adjust this value to set the head drop chance per level of the Enchantment (in percentage).
#Range: 0 ~ 100
"Head Drop Chance / Level" = 10
[Enchantments.Excavating]
#If TRUE, the Excavating Enchantment is available for various Tools.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
[Enchantments."Hunter's Bounty"]
#If TRUE, the Hunter's Bounty Enchantment is available for Bows.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
#Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 50
[Enchantments."Quick Draw"]
#If TRUE, the Quick Draw Enchantment is available for various Bows.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
[Enchantments.Trueshot]
#If TRUE, the Trueshot Enchantment is available for various Bows.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
[Enchantments.Volley]
#If TRUE, the Volley Enchantment is available for various Bows.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
[Enchantments."Angler's Bounty"]
#If TRUE, the Angler's Bounty Enchantment is available for Fishing Rods.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
#Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 50
[Enchantments.Pilfering]
#If TRUE, the Pilfering Enchantment is available for Fishing Rods.
Enable = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This sets whether or not the Enchantment works on Players.
"Allow Player Stealing" = true
[Enchantments.Bulwark]
#If TRUE, the Bulwark Enchantment is available for Shields.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
[Enchantments.Phalanx]
#If TRUE, the Phalanx Enchantment is available for Shields.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
[Enchantments.Soulbound]
#If TRUE, the Soulbound Enchantment is available.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment. If permanent, this setting is ignored.
#Range: 1 ~ 10
"Max Level" = 3
#If TRUE, the Soulbound Enchantment is permanent (and will remove excess levels when triggered).
Permanent = true
[Enchantments."Curse of Foolishness"]
#If TRUE, the Curse of Foolishness Enchantment is available for Helmets.
Enable = true
[Enchantments."Curse of Mercy"]
#If TRUE, the Curse of Mercy Enchantment is available for various Weapons.
Enable = true
[Overrides]
[Overrides."Fire Aspect"]
#If TRUE, the Fire Aspect Enchantment will now work on Axes.
Enable = true
[Overrides."Frost Walker"]
#If TRUE, the Frost Walker Enchantment will now work on Horse Armor.
Enable = true
#If TRUE, the Frost Walker Enchantment will also freeze Lava into Glossed Magma.
"Freeze Lava" = true
[Overrides.Knockback]
#If TRUE, the Knockback Enchantment will now work on Axes.
Enable = true
[Overrides.Looting]
#If TRUE, the Looting Enchantment will now work on Axes.
Enable = true
[Overrides.Thorns]
#If TRUE, the Thorns Enchantment will now work on Shields and Horse Armor.
Enable = true

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#Disable Vanilla Food System - Default = false
disableFoodSystem = true
#Activate mod regeneration system (active only if vanilla food system is disabled) - Default = false
modNaturalRegen = true