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2026-01-24 05:19:02 -07:00
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# BadOptimizations configuration
# Here you can configure stuff, mostly enabling/disabling specific optimizations.
# Whether we should cancel updating the lightmap if not needed.
enable_lightmap_caching: true
# How much the in-game time must change in ticks (1/20th of a second)
# for the lightmap to immediately update.
# Higher values will result in less frequent updates
# to block lighting, but better performance.
# Values below 2 will disable hte optimization.
lightmap_time_change_needed_for_update: 20
# Whether the sky's color should be cached unless you're on a biome border.
enable_sky_color_caching: true
# How much the in-game time must change in ticks for the sky color to
# be recalculated with our own calculation. Higher values will result in
# the sky updating less frequently, but slightly better performance.
# Values below 2 will all have the same effect.
skycolor_time_change_needed_for_update: 3
# Whether we should avoid calling debug renderers
# and their calculations if there are no debug entries to render
enable_debug_renderer_disable_if_not_needed: true
#
# Micro optimizations
#
# Whether we should avoid calling the particle manager
# and its calculations if there are no particles.
enable_particle_manager_optimization: true
# Whether we should avoid calling the toast manager
# if there are no toasts
enable_toast_optimizations: true
# Whether the result of getSkyAngle should be cached
# for the entire frame during rendering
enable_sky_angle_caching_in_worldrenderer: true
# Whether entity renderers should be stored directly in EntityType
# instead of a HashMap.
# Disable to fix compatibility with Twilight Forest
enable_entity_renderer_caching: true
# Whether block entity renderers should be stored in BlockEntityType
# instead of a HashMap.
enable_block_entity_renderer_caching: true
# Whether entity flags should be cached instead of calling DataTracker.
# Also removes the unnecessary thread lock in DataTracker
# however this is also done by Lithium (they don't conflict, however).
# This has no effect in 1.20.5+!
enable_entity_flag_caching: true
# Whether we should avoid calling FOV calculations
# if the FOV effect scale is zero.
enable_remove_redundant_fov_calculations: true
# Don't tick the tutorial if the game is not in demo mode.
enable_remove_tutorial_if_not_demo: true
#
# Other
#
# Whether BadOptimizations <version> should be added onto
# the left text of the F3 menu.
show_f3_text: true
# Some config options will be force-disabled if certain mods are present
# due to incompatibilities (e.g. entity rendering caching
# is disabled w/ Twilight Forest).
# However, if you still want to use the optimizations, you can override it
# by setting this to true. Beware of crashes. And Herobrine.
ignore_mod_incompatibilities: false
# Whether to log the entire config into console when booting up.
# If you plan on reporting an issue, please keep this on.
log_config: true
# Do not change this
config_version: 3

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{
"version": 1,
"globalModAliases": {
"cloth_config": "cloth-config2",
"embeddium": "sodium"
}
}

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{
"randomRejection": 0.0
}

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{
"states": {
"unfocused": {
"frame_rate_target": 2,
"run_garbage_collector": true
},
"invisible": {
"volume_multipliers": {
"master": 0.25
},
"run_garbage_collector": true
}
}
}

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{
"advanced": {
"cpu_render_ahead_limit": 4
}
}

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sign_ao=true
shulker_box_ao=true
chest_ao=true
bed_ao=true

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{
"sleepDelay": 70,
"hitboxLimit": 65
}

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# Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = true

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{
"experimental_screen_batching": true
}

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# This config file is taken from Simply Optimized 6.2.2, and the following
# patches that SO enables are removed for stability and compatibility:
# mixin.bugfix.packet_leak | experimental
# mixin.perf.clear_fabric_mapping_tables | may be incompatible with other mods
# mixin.perf.remove_spawn_chunks | breaks vanilla parity
# mixin.perf.clear_mixin_classinfo | may be incompatible with other mods
#
# Thanks HyperSoop for allowing me to modify the config file for Adrenaline :)
#
# For more information on the ModernFix patches and what they do, see the
# wiki on the Git repo: https://github.com/embeddedt/ModernFix/wiki
mixin.perf.dynamic_entity_renderers=true
mixin.perf.dynamic_resources=true
mixin.perf.faster_item_rendering=true

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{
"threadPriority": {
"game": 8,
"main": 3,
"io": 5,
"integratedServer": 8
}
}