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pack/config/yttr.css
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210
pack/config/yttr.css
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/* Yttr config file. Based on a subset of CSS. My crusade to make cursed configs continues... */
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#general {
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/*
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* If set to "on", allows players to break bedrock anywhere in any dimension, instead of only at
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* the bottom of the overworld.
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*/
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break-bedrock-anywhere: off;
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/*
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* If set to "on", enables inside-jokes and various chaos. Nothing destructive.
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*/
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shenanigans: on;
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/*
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* If set to "on", Overworld void holes created through other means than a Bedrock Breaker (e.g.
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* creative breaking) will still create Void Geysers. Turn this off if you have other mods that
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* need void holes for their own reasons.
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*/
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convert-void-holes: off;
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/*
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* If set to "on", Drops of Continuity can be "burned" by holding the use key, gifting a random
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* item from the yttr:gifts tag (both block and item) that isn't in the yttr:not_gifts tag.
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*/
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allow-continuity-burning: on;
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}
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#client {
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/*
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* If set to "on", force-disables OpenGL compatibility mode. "auto" acts as "on" on macOS, and
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* "off" everywhere else.
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*
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* Running Yttr under the OpenGL Core Profile is NOT SUPPORTED, and may lead to RENDER BUGS and
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* CRASHES.
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*/
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force-opengl-core: auto;
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/*
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* The color of the ingame configuration menu.
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*/
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config-color: teal;
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/*
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* If set to "on", forces the 1.19.3 color order in Yttr's creative tabs on 1.19.2. If set to
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* "off", force the 1.19.3 color order on 1.20.1.
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*/
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use-new-color-order: auto;
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/*
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* Can be set to "world" or "camera". "camera" is the old control scheme before this option was
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* added, which changes controls to be entirely relative to the camera; for example, holding
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* forward while looking down makes you move down. This works more like a typical 6DoF control
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* scheme, but differs from vanilla and can be disorienting, so the "world" option locks
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* controls to world-relative similar to vanilla. Jump/Sneak always adjust your Y coordinate,
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* and the behavior of normal move keys is only affected by your yaw and not your pitch.
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*/
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antigrav-controls: world;
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}
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#rifle {
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/*
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* If set to "off", the Void rifle mode will be disabled. It provides an easy way to destroy
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* massive amounts of blocks very cheaply (once sufficiently far into Yttr's progression) and
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* can be a griefing tool.
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*
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* Yttr adds a command, /yttr:void_undo, that allows operators to undo individual voids or all
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* voids performed by a player. Additionally, voids are logged to console.
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*
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* DISABLING THIS BREAKS YTTR'S PROGRESSION. Setting it to "soft" will only allow Void mode to
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* break blocks required for progression.
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*/
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allow-void: on;
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/*
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* If set to "off", the Explode rifle mode will be disabled. It provides a relatively cheap way
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* to create normal vanilla explosions. If set to "soft", the explosions will not break any
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* blocks, but will still damage entities and set off Bedrock Breakers.
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*
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* DISABLING THIS BREAKS YTTR'S PROGRESSION. You need to provide an alternate way to create
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* Void Geysers and obtain Bedrock Shards. If you are afraid of explosions, it's recommended to
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* use "soft" rather than "off".
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*/
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allow-explode: on;
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/*
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* If set to "off", the Fire rifle mode will be disabled. It provides a way to light fires, and
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* destroy blocks in #yttr:fire_mode_instabreak instantly.
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*/
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allow-fire: on;
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/*
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* If on, ding noises will play as the rifle charges informing you of important timing points.
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* The first ding is for a normal 500kJ shot, and there are then three dings leading up to the
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* 650kJ shot.
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*/
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timing-assist: on;
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}
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#enchantments {
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/*
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* If on, the Vorpal weapon enchantment can be obtained, which provides a level-dependent chance
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* to deal a very large of damage on strike.
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*/
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vorpal: off;
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/*
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* If on, the Disjunction weapon enchantment can be obtained, which acts as an analogue to
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* Smite for Ender creatures.
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*/
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disjunction: on;
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/*
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* If on, the Curse of Annihilation tool enchantment can be obtained, which completely destroys
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* any items that would have been dropped when breaking a block.
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*/
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annihilation: on;
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/*
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* If on, the Curse of Shattering tool enchantment can be obtained, which "shatters" dropped
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* items via 1x1 crafting recipes, reverse-stonecutting, and more.
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*/
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shattering: on;
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/*
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* If on, the Springing coil enchantment can be obtained, increasing your jump height.
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*/
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springing: on;
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/*
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* If on, the Stabilization coil enchantment can be obtained, removing the midair break speed
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* penalty.
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*/
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stabilization: off;
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/*
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* If on, Yttr's Curses can be obtained via regular enchanting.
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*/
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curses-in-table: off;
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}
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#worldgen {
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/*
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* Generate Gadolinite ore in the overworld, a source of Yttrium and Neodymium, plus a bonus
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* source of iron.
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*
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* DISABLING THIS BREAKS YTTR'S PROGRESSION. You need to provide an alternate way to get
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* Yttrium and Neodymium.
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*/
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gadolinite: on;
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/*
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* Generate Brookite ore in the overworld, an ore specifically for tools and decorative blocks.
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*
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* In the future, Yttr progression will require Brookite; for now, disabling this is safe.
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*/
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brookite: on;
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/*
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* Generate Squeeze Trees in the overworld, providing an easy source of sponges, Delicace, and
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* a convenient way to flood areas with water.
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*
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* Squeeze Trees are not required for Yttr progression.
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*/
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squeeze-trees: on;
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/*
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* Generate the Wasteland biome.
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*
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* The Wasteland is not required for Yttr progression.
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*/
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wasteland: on;
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/*
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* Replace the Nether's bottom bedrock with unremovable "Core Lava" and barriers. This exists
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* to help tie together Yttr's lore, but it provides an easy source of infinite lava, may break
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* other mods that expect bedrock under the nether, and it's hard to get out of if you fall in.
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*/
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core-lava: on;
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/*
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* Replace the Nether's top bedrock with Upstrate, a bedrock-like block that can be destroyed by
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* Void mode on the Rifle, giving way to the Scorched Summit dimension.
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*
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* DISABLING THIS BREAKS YTTR'S PROGRESSION. You need to provide an alternate way to reach the
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* Scorched dimension.
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*
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* If you're concerned about balance, accessing the Nether ceiling is already a solved problem
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* without any mods. Just removing the bedrock and providing this much more interesting
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* replacement makes more sense than you think.
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*/
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upstrate: on;
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/*
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* Perform Upstrate retrogeneration in Nether chunks that still have bedrock, or have the old
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* pre-9.x Scorched Summit.
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*
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* Won't destroy existing structures.
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*/
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upstrate-retrogen: on;
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/*
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* Generate "Roots of Continuity" on the underside of small End islands.
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*
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* DISABLING THIS BREAKS YTTR'S PROGRESSION. You need to provide an alternate way to access
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* Drops of Continuity.
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*/
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continuity: on;
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/*
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* Spawns deer in forests, cute passive mobs that eat flowers.
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*/
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deer: on;
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}
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#debug {
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/*
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* If true, technical air blocks will be made visible. Very slow.
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*/
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render-air-blocks: off;
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}
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