
["Feathers' Config"]
	#How many ticks it takes to regenerate half a feather.
	"Feathers Cooldown" = 30
	#How many half feathers each item weighs.
	"Armor Weights Override" = ["item.botania.elementium_helmet:1", "item.botania.elementium_chestplate:5", "item.botania.elementium_leggings:4", "item.botania.elementium_boots:1", "item.botania.manaweave_leggings:1", "item.botania.manaweave_chestplate:2", "item.minecraft.turtle_helmet:2", "item.minecraft.leather_helmet:1", "item.minecraft.leather_chestplate:3", "item.minecraft.leather_leggings:2", "item.minecraft.leather_boots:1", "item.minecraft.iron_helmet:2", "item.minecraft.iron_chestplate:6", "item.minecraft.iron_leggings:5", "item.minecraft.iron_boots:2", "item.minecraft.diamond_helmet:3", "item.minecraft.diamond_chestplate:8", "item.minecraft.diamond_leggings:6", "item.minecraft.diamond_boots:3", "item.minecraft.golden_helmet:2", "item.minecraft.golden_chestplate:5", "item.minecraft.golden_leggings:3", "item.minecraft.golden_boots:1", "item.minecraft.netherite_helmet:3", "item.minecraft.netherite_chestplate:8", "item.minecraft.netherite_leggings:6", "item.minecraft.netherite_boots:3", "item.yttr.suit_helmet:5", "item.yttr.suit_chestplate:10", "item.yttr.suit_leggings:8", "item.yttr.suit_boots:5", "item.yttr.goggles:0", "item.spectrum.fetchling_helmet:3", "item.spectrum.ferocious_chestplate:7", "item.spectrum.sylph_leggings:5", "item.spectrum.oread_boots:3", "item.spectrum.bedrock_helmet:5", "item.spectrum.bedrock_chestplate:13", "item.spectrum.bedrock_leggings:9", "item.spectrum.bedrock_boots:5", "item.additionaladditions.rose_gold_boots:2", "item.additionaladditions.rose_gold_helmet:2", "item.additionaladditions.rose_gold_chestplate:6", "item.additionaladditions.rose_gold_leggings:5"]
	#If enabled, armor types have weight, this reduces the amount of feathers you can use based on how heavy your armor is
	"Enable Armor Weights" = true
	#Whether feathers freeze in cold biomes. If they do, they don't regenerate until in a different biome
	"Enable Frost In Cold Biomes" = false
	#Whether the Lightweight enchantment can be enhanted in an enchantment table, or if it is treasure only.
	"Enable Lightweight Enchantment in Table" = true

