mmmm everything

This commit is contained in:
2025-02-04 14:21:03 -07:00
parent b9af38f49d
commit 55795c7cdb
36 changed files with 4544 additions and 556 deletions

92
old.src/view/List.js Normal file
View File

@@ -0,0 +1,92 @@
export default function List(view) {
view.cursor = 0
const Render = this.Render = (entries, iResetCursorTo = view.cursor) => {
while (view.element.firstChild) {
view.element.removeChild(view.element.lastChild)
}
entries.map(renderEntry).forEach(n => view.element.appendChild(n))
Focus(iResetCursorTo)
}
const renderEntry = (entry, i) => {
let ele = document.createElement('li')
if(entry.entries) {
populateListEntry(entry, ele, i)
} else {
populateTrackEntry(entry, ele, i)
}
// ele.addEventListener('mouseenter', (event) => {
// console.log(event)
// if(event.movementX || event.movementY)
// Focus(i, false)
// })
return ele
}
const populateListEntry = (entry, ele) => {
let a = document.createElement('a')
let header = document.createElement('header')
header.innerText = entry.name
a.appendChild(header)
ele.appendChild(a)
}
const populateTrackEntry = (entry, ele) => {
// TODO: fix button problem on kaios
let sect = document.createElement('section')
let trackNumber = document.createElement('code')
let title = document.createElement('b')
let artist = document.createElement('cite')
trackNumber.innerText = formatTrackNumber(entry.trackNumber)
title.innerText = entry.name
artist.innerText = entry.artist
sect.appendChild(title)
sect.appendChild(artist)
ele.appendChild(trackNumber)
ele.appendChild(sect)
}
const formatTrackNumber = trackNumber => {
return trackNumber == Infinity ? '--' : trackNumber.toString().padStart(2, '0')
}
const Scroll = this.Scroll = (distance) => {
let children = Array.from(view.element.children)
let i = view.cursor
i += distance
if(i >= children.length) {
i = 0
} else if(i < 0) {
i = children.length - 1
}
Focus(i)
}
const Focus = this.Focus = (i, scroll = true) => {
view.cursor = i
if(view.element.children.length === 0) {
return
}
if(view.focus) {
view.focus.classList.remove('focus')
}
view.focus = view.element.children[view.cursor]
view.focus.classList.add('focus')
if(scroll) {
view.element.children[Math.max(i - 4, 0)].scrollIntoView()
}
}
return this
}

109
old.src/view/browser.js Normal file
View File

@@ -0,0 +1,109 @@
// entry - a track, directory, playlist, etc
// - entries
// - name
// - length
import List from "./List.js"
import * as panels from "./panels.js"
const app = window.app ??= {}
const view = window.view ??= {}
export let list = new List(view.browser = {
element: document.getElementById('browser')
})
export const Init = async () => {
app.browser = {}
app.browser.root = {
entries: app.index,
root: true
}
app.browser.current = app.browser.root
app.browser.recursiveView = false
app.browser.view = []
}
export const View = async () => {
Render()
}
export const Render = async () => {
organizeView()
list.Render(app.browser.view, 0)
}
export const organizeView = () => {
if(app.browser.recursiveView) {
app.browser.view = []
recurseView()
} else {
app.browser.view = app.browser.current.entries
}
app.browser.view.sort((a, b) => a.order - b.order)
}
export const recurseView = (eaEntries = app.browser.current.entries, bIncludeDirectories = true) => {
for(let e of eaEntries) {
if(e.entries) {
recurseView(e.entries, false)
if(!bIncludeDirectories)
continue
}
app.browser.view.push(e)
}
}
export const Open = () => {
panels.Display('browser')
}
export const Back = () => {
let e = app.browser.current
if(e.root) {
return
}
let s = Cd(e.parent)
if(s) {
list.Focus(app.browser.view.indexOf(e))
}
}
export const Cd = (entry = Focused() || app.browser.root) => {
if(entry.entries) {
app.browser.current = entry
Render()
return true
} else {
return false
}
}
export const Queue = (entry = Focused()) => {
queue.Add(entry)
list.Scroll(1)
}
export const QueueAllBelow = () => {
let e = app.browser.current.entries
for(let i = app.cursor; i < e.length; i++) {
queue.Add(e)
}
}
export const GoToDirectory = (entry = Focused()) => {
Cd(entry.parent) &&
list.Focus(app.browser.view.indexOf(entry))
}
export const ToggleRecursiveView = () => {
app.browser.recursiveView = !app.browser.recursiveView
Render()
}
export const Focused = () => {
return app.browser.view[view.browser.cursor]
}

19
old.src/view/index.js Normal file
View File

@@ -0,0 +1,19 @@
import * as mode from './panels.js'
import * as queue from './queue.js'
import * as browser from './browser.js'
import * as player from './player.js'
import * as input from './input.js'
import * as List from './List.js'
export {
mode,
queue,
browser,
player,
input,
List
}
export function toggleHidden(element) {
element.classList.toggle('hidden')
}

211
old.src/view/input.js Normal file
View File

@@ -0,0 +1,211 @@
const app = window.app ??= {}
const view = window.view ??= {}
const holdIntervals = 3
const holdIntervalLength = 200
import * as browser from './browser.js'
import * as player from './player.js'
import * as queue from './queue.js'
import * as main from '../main.js'
{
window.addEventListener('keydown', OnKeydown)
window.addEventListener('keyup', OnKeyup)
}
export function Render() {
Actions()
}
export function Actions() {
let a = view.actions = {}
a['EndCall'] = {
name: 'Close Hiss',
up() {
main.saveState().then(() => window.close())
}
}
a['ArrowRight'] = {
name: 'Next Panel',
up() {
mode.Scroll(1)
}
}
a['ArrowLeft'] = {
name: 'Prev Panel',
up() {
mode.Scroll(-1)
}
}
a['0'] = {
}
a['c'] = a.pausePlay = {
hint: 'Pause/Play',
up: player.TogglePausePlay
}
a['s'] = a.skip = {
hint: 'Next',
up: player.Next
}
a['+'] = a.volumeUp = {
hint: 'Volume Up',
down() {
navigator.volumeUp()
}
}
a['-'] = a.volumeDown = {
hint: 'Volume Down',
down() {
navigator.volumeDown()
}
}
switch(app.mode) {
case mode.states.PLAYER:
a[' '] = a['Enter'] = player.State() == player.states.PLAYING ?
{
hint: 'Play',
up: player.Play
} :
{
hint: 'Pause',
up: player.Pause
}
a['ArrowUp'] = a.volumeUp
a['ArrowDown'] = a.volumeDown
a['SoftRight'] = a.skip
break
case mode.states.BROWSER:
a['q'] = {
down: browser.Queue
}
a[' '] = a['Enter'] = {
hint: 'Queue',
press() {
browser.Cd() && browser.Queue()
},
holdHint: 'Queue All',
hold: browser.QueueAllBelow
}
a['4'] = a['g'] = {
up: browser.GoToDirectory
}
a['Backspace'] = a['Escape'] = {
up: browser.Back
}
listActions(browser.list)
break
case mode.states.QUEUE:
listActions(queue.list)
a[' '] = a['Enter'] = {
hint: 'Remove',
press: queue.Remove,
holdHint: 'Remove All',
hold: queue.RemoveAllBelow
}
a['SoftLeft'] = a['['] = a['ArrowUp'].shift = {
down() {
queue.Move(-1)
}
}
a['SoftRight'] = a[']'] = a['ArrowDown'].shift = {
down() {
queue.Move(1)
}
}
a['4'] = a['g'] = {
up() {
browser.GoToDirectory(queue.Focused())
mode.Set(mode.states.BROWSER)
}
}
break
}
}
function listActions(list) {
let a = view.actions
a['ArrowUp'] = {
down() {
list.Scroll(-1)
}
}
a['ArrowDown'] = {
down() {
list.Scroll(1)
}
}
}
export function OnKeydown(event) {
let a = view.actions[event.key]
if(a == null) return
ActionDown(a.shift && event.shiftKey ? a.shift : a)
&& event.preventDefault()
}
export function ActionDown(action) {
if(action.holdTimeout != null) {
return true
}
if(action.down) {
return action.down()
}
if(action.hold) {
Hold(action)
} else if(action.press) {
return action.press()
}
}
export function OnKeyup(event) {
let a = view.actions[event.key]
if(a == null) return
ActionUp(a.shift && event.shiftKey ? a.shift : a)
&& event.preventDefault()
}
export function ActionUp(action) {
if(action.holdTimeout != null) {
clearTimeout(action.holdTimeout)
action.holdTimeout = null
}
if(action.up) {
return action.up()
}
if(action.heldCount > 0) {
return action.press()
}
}
export function Hold(aAction) {
aAction.heldCount = holdIntervals
createHoldTimeout(aAction)
}
export function createHoldTimeout(aAction) {
aAction.holdTimeout = setTimeout(() => {
aAction.heldCount--
if(aAction.heldCount == 0) {
aAction.hold()
} else {
createHoldTimeout(aAction)
}
}, holdIntervalLength)
}

75
old.src/view/panels.js Normal file
View File

@@ -0,0 +1,75 @@
const app = window.app ??= {}
const view = window.view ??= {}
import * as browser from './browser.js'
import * as player from './player.js'
import * as queue from './queue.js'
import * as input from './input.js'
export let modules
export const states = {
PLAYER: 0,
BROWSER: 1,
QUEUE: 2
}
export const Init = (name) => {
app.mode = 1
}
export const View = () => {
view.tabIndicatorLine = document.getElementById('tab-indicator-line')
modules = new Array(3)
modules[states.PLAYER] = player
modules[states.BROWSER] = browser
modules[states.QUEUE] = queue
modules[app.mode].Open()
Render()
input.Actions()
}
export const Display = (name) => {
document.body.classList = [ name ]
}
export const Render = () => {
updateIndicator()
}
export const indicatorMargin = 2
export const updateIndicator = () => {
let dashes = []
let r = 100 - (indicatorMargin * (modules.length - 1))
let pd = 60
let sdc = modules.length - 1
let sdr = r - pd
let sd = parseInt(sdr / sdc)
pd += sdr % sdc
for(let i = 0; i < modules.length; i++) {
dashes.push(i === app.mode ? pd : sd)
}
view.tabIndicatorLine.style.strokeDasharray = dashes
.join(', ' + indicatorMargin + ', ')
}
export const Set = (iMode) => {
app.mode = iMode
View()
}
export const Scroll = (distance) => {
let i = distance + app.mode
if(i < 0) i = modules.length - 1
else if(i >= modules.length) i = 0
Set(i)
}
export const OnKeydown = (event) => {
return modules[app.mode].OnKeydown(event)
}

226
old.src/view/player.js Normal file
View File

@@ -0,0 +1,226 @@
const view = window.view ??= {}
const app = window.app ??= {}
import * as mode from "./panels.js"
import * as queue from "./queue.js"
import * as entry from "../entry.js"
export const states = {
EMPTY: 0,
PLAYING: 1,
PAUSED: 2
}
export const Init = () => {
app.player = {
currentTime: 0
}
}
export const View = async () => {
view.player = {
cover: document.getElementById('track-cover'),
title: document.getElementById('track-title'),
artist: document.getElementById('track-artist'),
timestamp: document.getElementById('timestamp'),
trackLength: document.getElementById('track-length'),
progress: document.getElementById('playback-progress')
}
if(app.player.current) {
Switch(await Load(app.player.current, app.player.currentTime), app.player.current)
}
}
export const Open = () => {
mode.Display('player')
}
export const TogglePausePlay = () => {
if(State() === states.PLAYING) {
Pause()
} else {
Play()
}
}
export const OnKeydown = (event) => {
switch(event.key) {
case 'ArrowUp':
navigator.volumeManager?.requestUp()
break
case 'ArrowDown':
navigator.volumeManager?.requestDown()
break
case ' ':
case 'Enter':
if(State() === states.PLAYING) {
Pause()
} else {
Play()
}
break
case ']':
case 'SoftRight':
Next()
break
default:
return true
}
}
export const Load = async (eTrack, fromTime) => {
let f = await device.Open(eTrack.handle)
let u = URL.createObjectURL(f)
// if(fromTime) {
// u = new URL(u)
// u.hash = '#t=' + fromTime
// }
let a = new Audio(u)
if(fromTime) {
a.currentTime = fromTime
}
return a
}
export const Switch = (aTrack, eTrack) => {
if(State() === states.PLAYING) {
view.playback.pause()
}
view.playback = aTrack
app.player.current = eTrack
attach()
Render()
}
export const attach = () => {
let a = view.playback
a.addEventListener('playing', onStart)
a.addEventListener('timeupdate', onTimeUpdate)
a.addEventListener('ended', onEnded)
storeTime()
}
export const onStart = () => {
storeTime()
renderDuration()
onTimeUpdate()
}
export const onTimeUpdate = () => {
let s = parseInt(view.playback.currentTime)
if(s > app.player.currentTime) {
storeTime()
renderTimestamp()
}
renderProgress()
}
export const storeTime = () => {
app.player.currentTime = view.playback ?
parseInt(view.playback.currentTime) :
0
}
export const formatTime = currentTime => {
let minutes = Math.floor(currentTime / 60).toString()
let seconds = Math.floor(currentTime % 60).toString()
return minutes.padStart(2, '0') + ':' + seconds.padStart(2, '0')
}
export const onEnded = () => {
view.playback = null
Next()
}
/* Rendering */
export const Render = async () => {
marqueeableText(view.player.title, app.player.current.name)
marqueeableText(view.player.artist, app.player.current.artist)
renderCover()
renderTimestamp()
renderDuration()
}
export const marqueeableText = (eElement, sName) => {
while(eElement.firstChild) {
eElement.lastChild.remove()
}
eElement.classList = []
let s = textContainer(eElement, sName)
if(s.offsetWidth > eElement.offsetWidth) {
eElement.classList = [ 'marquee' ]
textContainer(eElement, sName)
}
}
export const textContainer = (eElement, sText) => {
let s = document.createElement('span')
s.innerText = sText
eElement.appendChild(s)
return s
}
export const renderProgress = () => {
let t = view.playback.currentTime / view.playback.duration
t = parseInt(t * 100)
view.player.progress.style.strokeDasharray = `${t}, ${100 - t}`
}
export const renderTimestamp = (iTimestamp = app.player.currentTime) => {
view.player.timestamp.innerText = formatTime(iTimestamp)
}
export const renderDuration = (iDuration = view.playback.duration) => {
view.player.trackLength.innerText = formatTime(iDuration)
}
export const renderCover = async () => {
view.player.cover.src = app.player.current.coverId ?
URL.createObjectURL(await entry.GetCover(app.player.current)):
''
}
/* Actions */
export const Play = async () => {
if(view.playback) {
view.playback.play()
return
}
await Next()
}
export const Next = async () => {
let e = queue.Shift()
if(e) {
Switch(await Load(e), e)
view.playback.play()
}
}
export const Pause = () => {
view.playback.pause()
}
export const State = () => {
if(view.playback == null) {
return states.EMPTY
} else {
return view.playback.paused ? states.PAUSED : states.PLAYING
}
}

75
old.src/view/queue.js Normal file
View File

@@ -0,0 +1,75 @@
import List from "./List.js"
import * as mode from "./panels.js"
import * as player from "./player.js"
const app = window.app ??= {}
const view = window.view ??= {}
export let list = new List(view.queue = {
element: document.getElementById('queue'),
})
export const Init = async () => {
app.queue = []
}
export const View = async () => {
Render()
}
export const Render = async () => {
list.Render(app.queue)
}
export const Move = (offset, eTrack = Focused()) => {
let i = view.queue.cursor + offset
if(i == app.queue.length || i < 0) {
return
}
let n = app.queue[i]
app.queue[view.queue.cursor] = n
app.queue[i] = eTrack
list.Render(app.queue, i)
}
export const Open = () => {
Render()
mode.Display('queue')
}
export const Focused = () => {
return app.queue[view.queue.cursor]
}
export const Add = (eTrack) => {
// TODO: solid way to determine if something is playable
if(eTrack.entries) {
return false
}
app.queue.push(eTrack)
if(app.queue.length == 1 && player.State() === player.states.EMPTY) {
player.Next()
}
return true
}
export const Remove = () => {
app.queue.splice(view.queue.cursor, 1)
Render()
}
export const RemoveAllBelow = () => {
app.queue = app.queue.slice(0, view.queue.cursor)
Render()
}
export const Shift = () => {
let e
if(app.queue.length > 0) {
e = app.queue.shift()
Render()
return e
}
}